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This version added dungeons in 3D, from a first person perspective, which were not present in the original D&D28 teletype version.
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Some months later, Garriott ported this code to an Apple II computer, renaming it D&D28b. It was coded using BASIC, and most of it was written on punched tapes fed into the school's PDP-11 computer, using a teletype as the output to print the game screen as it changed. He wrote it in 1979 when he was finishing high school.
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The series was later retconned so that Mondain attacks Sosaria for the first time in this game, but the player's efforts deflect his attack, making him frustrated and finally leading to the events of Ultima I.Īkalabeth was a free-time project of Richard Garriott, originally known as D&D28 since it was his 28th game inspired by Dungeons & Dragons. The final mission is to kill a balrog (spelled differently from balron, which appear in later games), and after this has been accomplished, Lord British proclaims that "thou hast proven thyself worthy of knighthood" and the game ends. In the game, the player character visits Lord British and is instructed by him to kill certain monsters. ' Tis thy duty to rid Akalabeth of the foul creatures which infest it whilst trying to stay alive!" Alas, much damage had been suffered unto the lands. British of the White Light was proclaimed Lord British, Protector of Akalabeth. British, Champion of the White Light, did battle with Mondain deep within the labyrinth of dungeons, eventually driving him from Akalabeth forever. There arose from the land a man, pure and just, to battle the Dark Lord. Mondain cast such sickness and pestilence upon Akalabeth, that both man and beast lived in constant fear. Now blood flowed freely in Akalabeth, and foul creatures soon came to roam near the surface. He sent thieves, skeletons and snakes to dwell near the surface, and Daemons and balrogs to guard the depths. In these dungeons he unleashed more evil. He created deep dungeons, so deep and extensive that their lower depths had never been explored. Many years had Mondain traversed the lands of Akalabeth spreading evil and death as he passed. Mondain, second born of Wolfgang, a great king of old, wished to gain his brother's inheritance, and so he used his great powers for evil. "'Tis said that long ago peace and tranquility covered the lands, food and drink flowed freely, man and beast lived in peace, gold and silver abounded - it was the Golden Age of Akalabeth. Play continues, but the inability to save one's game and permanent death usually act as built-in limits unless the individual is cheating. Fighters can use an amulet, but only mages can control which of the four effects results.Īt the very end of Akalabeth, the player is informed as proven worthy of knighthood and told to call California Pacific Computer to report the success.
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The one non-weapon item in Akalabeth is the magic amulet, which can be used in dungeons to ascend or descend a level, shoot a missile, or cast a Transformation spell. Every time the player ascends or descends within the dungeon, the chests and monsters are reset, which makes gathering gold for adequate amounts of food and weapons more feasible. Likewise, buying more than one of a preferred weapon is wise, as thieves in the dungeons steal them right out of the player's hands.ĭungeons are drawn in the first-person perspective using wireframes that change colors with each of the infinite levels. Every step on the map and every few steps in a dungeon use one food, gremlins steal half of one's food with each attack, and running out is instant death. He increases all attributes by one point when visited directly before and after each quest hit points are increased by killing monsters and entering or leaving dungeons.įood and weapons may be purchased in towns with the gold won by killing monsters or found in chests. The objective of the game is to become a knight by venturing into the dungeons and killing the ten increasingly difficult monsters specified by Lord British. Holes also exist on the map, but no outline is present to warn travelers. The map uses lines to indicate impassable mountains, Lord British's Castle, dungeons, and towns, supplemented by simple text descriptions similar to the ones seen in the early Ultima games. The player is then asked for a name and "lucky number", which is used to generate the terrain and attributes mages can control magic amulets, while fighters can use any weapon. Herein you may choose to dare battle with the evil creatures of the depths, for great reward!" "Welcome peasant into the halls of the mighty Lord British. The game begins with the all-capitals proclamation: Akalabeth was intended to be a computerized re-creation of the Dungeons & Dragons games Richard Garriott had enjoyed with his friends throughout high school.